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Tutorial Title: Tips for Icon Design
Introduction: This is not really a tutorial, it is more like an article or guide. These are not the rules of design for making icons and they are not anything that you have to follow. They're just some tips you might want to take into consideration when designing your own icons.

Step 1: The first thing you might want to do when making icons is to sketch out a few onto a piece of paper. You can just jump right into your imaging program and begin the designing, but you might find it easier to have a simple sketch to guide you along the process. You also should figure out what type of icons you will be creating before you start making them on the computer. Are the icons going to be a complete set or are they just going to be a desktop set? If they are a whole set, be prepared to make upwards of more than 40 to 50 icons at least.

Step 2: Once you have step one figured out, you can move onto the actual construction of the icons. When designing them, you should make your canvas size about 128x128 pixels (you can make the canvas smaller but always keep both the height and the width the same). This way you can add details, yet be able to resize your design later on (always remember to rescale an image down, never up). However, do not go overboard with the details. The 128x128 pixel canvas is very big for an icon and its very easy to get crazy with details. You have to remember that you will be rescaling the icons later on and that a lot of the detail will be gone; especially if you are rescaling the design into glyphs. Also, you do not want to use text in icons. Text does not rescale very well. In some fonts it might rescale ok, however most fonts wont unless you play around with the antialiasing. While on the topic of antialiasing, you might not want to antialias edges on your icons. This is because the icons should have a transparency and if you have antialiased edges in your design, then your final icon will most likely have fuzzy jaggies along the icon edges.

As you can see, a lot of the detail begins to disappear as you scale the image. The blue cloth looks like a grid when scaled to 32x32. And at 16x16 its very hard to tell what the icon is.

The text begins to get a little blurry at 32x32, and with some fonts, letters begin to look alike. At 16x16 its almost too blurry to read. Some sharpening with the Unsharp Mask filter may help.

Step 3: Even though this step might hinder your design's creativity, its very important. When designing your icons, ask yourself what it is that it will represent and is it recognizable. Will a user automatically know what your icons represents when they see it? In picture A you there's a CD, now it could represent any CD, it could even represent the CD drive. In picture B there are headphones and they could be used for the sound settings or volume in a control panel. Now in picture C we now can tell that the icon represents something about music or an audio CD.

Step 4: In this example, the scaling is a little better. The 32x32 has not lost much of the detail and you can still tell what the icon is. The 16x16 is not too good, but you can still see what it is and it would most likely look better on a dark background color.

For glyphs, I suggest that they be done in the actual 16x16 canvas and be drawn pixel by pixel. Also, glyphs should almost never have much if any antialiasing because since they are so tiny, any antialiasing will just make the icon look blurry. Below you can see a glyph zoomed in. There is no antialiasing and it was drawn pixel by pixel, that's why its clear and clean when viewed at its normal size. If you do feel you need to make a glyph in a larger canvas and then scale it down at the end, use a sharpen filter to regain some of the lost pixels.

All content is copyright 1999-2005, Raymond Sepulveda, the Xanthic Eye. All rights reserved, unless stated.
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